Academic performance of children and young adults is a major concern in education research, and results confirm that emotional well-being and social relations are important predictors of performance (Peters & McMahon, 1996). To ensure a successful entry to school, mastery of basic social, language, and cognitive skills is crucial. Hence, kindergarten assessments and development emphasize precursors to language, including speaking, vocabulary, phonological awareness, and fine motor skills, as well as basic counting, and reasoning. Additionally, behavior and social skills such as paying attention, following instructions, and collaborating are also emphasized as they are essential for success in a classroom setting.
Learning to differentiate between colors is important. Most children love coloring and drawing with colored pencils and pens. These activities enable the practice of fine-motor skills, necessary for writing. The Obimon PLAY color run games on the other hand can teach something different. They can be used to develop elementary skills for counting, as well as deductive and inductive reasoning embedded in gross-motor and fine-motor group activities.
In a typical PLAY setting each child chooses a pixie with a specific color (e.g. red, blue, green, etc.). The pixies have a build in device (a TAG) connected to the smart system. They transfer movement data in real-time to the Main System using gyroscope sensors. Thus, psychologically relevant actions of each child carrying pixies can be recorded simultaneously. The game may also consist of certain “points of interests” (POI-s). They are equipped with ANCHORs that can detect TAGs in range and send this information to the Main System in real time. In the color run games, the POI-s are also equipped with “smart lamps” which can change colors as prompted by the system.